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If you're completely new to digital animation MOHO 13 may not be the easiest place to start but persevere.
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If MOHO 12 Pro had bitmap support I feel I may have stuck with it more simply because I'd be able to sketch ideas right in the studio itself. Now you can sketch and rough out ideas, create animatics, draw frame by frame animation, and use those bitmaps as a base for your vector drawings as well. Previously if you wanted to do any kind of rough sketching you'd have to fire up a third party drawing app and import your images into MOHO. You even get support for freehand bitmap brushes. The only way it could be more inclusive would be if you could actually build your 3D models in the studio as well.īitmap drawing support is what was missing from previous versions of MOHO. You can pretty much do every type of 2D animation in MOHO 13 Pro from Traditional to 3D enhanced, 2D animation.
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In my view that truly makes MOHO 13 Pro worthy of the title, the All-In-One 2D Animation Software for Professionals. Previously MOHO has been almost entirely Vector based drawing, which is terrible for sketching characters and ideas.Įssentially this means you can literally create frame by frame, hand drawn animation right inside MOHO 13.
#Anime studio debut 10 guide upgrade
Whether it shows just the actions for the selected character (or maybe it can show all actions in the current scene if no character is selected) it's definitely a welcome addition that will save you time.įor me, the number one reason you should buy or upgrade to MOHO 13 Pro is item one on the list, Bitmap Freehand Drawing Tools, Frame by Frame Capabilities.
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That is, if you select a character rig and open the Action Window, only the actions for that character will be shown (feel free to correct me if I'm wrong). From what I can see from the demonstration video each character rig has its own Actions Window. Item three, the new 'Actions' Window is essentially a more organised UI specifically for creating a searchable library of reusable saved actions for whatever characters you're rigging. If you know what that sentence means (and I do), I'm very excited for you if that's something you need. You also get 3D Object Materials Support. If you like to create 3D environments that you render to look 2D like your characters this will be extremely useful. It makes sense to add more control to how things are lit. MOHO has a true 3D camera and can import 3D objects. For me Object Light Manipulation is a great inclusion. I'll talk about these from least to most interesting to me, beginning with number two, Enhanced 3D Object Light Manipulation and Materials support. (That list right there is reason enough to buy Pro over Debut if you can).
Smith Micro released MOHO 13, their all in one, 2D animation studio, this week.